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NIME
2005
Springer
131views Music» more  NIME 2005»
15 years 9 months ago
The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment
This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990...
Tina Blaine
NETGAMES
2004
ACM
15 years 8 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
DIS
2009
Springer
15 years 1 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
COMPSAC
2002
IEEE
15 years 8 months ago
A Toolset for Supporting UML Static and Dynamic Model Checking
The Unified Modeling Language has become widely accepted as a standard in software development. Several tools have been produced to support UML model validation. However, most of...
Wuwei Shen, Kevin J. Compton, James Huggins
125
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AIIA
2007
Springer
15 years 9 months ago
Curricula Modeling and Checking
In this work, we present a constrained-based representation for specifying the goals of “course design”, that we call curricula model, and introduce a graphical language, groun...
Matteo Baldoni, Cristina Baroglio, Elisa Marengo