This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990...
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
The Unified Modeling Language has become widely accepted as a standard in software development. Several tools have been produced to support UML model validation. However, most of...
In this work, we present a constrained-based representation for specifying the goals of “course design”, that we call curricula model, and introduce a graphical language, groun...