Sciweavers

4447 search results - page 865 / 890
» Model Checking Games
Sort
View
AI
2002
Springer
15 years 4 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
AAMAS
1999
Springer
15 years 4 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
TOG
2002
114views more  TOG 2002»
15 years 3 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
CGF
2010
199views more  CGF 2010»
15 years 3 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
INFOCOM
2010
IEEE
15 years 2 months ago
Cognitive Mobile Virtual Network Operator: Investment and Pricing with Supply Uncertainty
Abstract—This paper presents the first analytical study of optimal investment and pricing decisions of a cognitive mobile virtual network operator (C-MVNO) under spectrum supply...
Lingjie Duan, Jianwei Huang, Biying Shou