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AAAI
2008
14 years 12 months ago
Bayesian Coalitional Games
We introduce Bayesian Coalitional Games1 (BCGs), a generalization of classical coalitional games to settings with uncertainties. We define the semantics of BCG using the partition...
Samuel Ieong, Yoav Shoham
DATE
2010
IEEE
126views Hardware» more  DATE 2010»
15 years 1 months ago
Scenario-based analysis and synthesis of real-time systems using uppaal
Abstract. We propose an approach to scenario-based analysis and synthesis of real-time embedded systems. The inter-process behaviors of a system are modeled as a set of driving uni...
Kim Guldstrand Larsen, Shuhao Li, Brian Nielsen, S...
ATAL
2009
Springer
15 years 4 months ago
Abstraction in model checking multi-agent systems
ion in model checking multi-agent systems Mika Cohen Department of Computing Imperial College London London, UK Mads Dam Access Linnaeus Center Royal Institute of Technology Stockh...
Mika Cohen, Mads Dam, Alessio Lomuscio, Francesco ...
97
Voted
SAT
2010
Springer
136views Hardware» more  SAT 2010»
15 years 1 months ago
A Non-prenex, Non-clausal QBF Solver with Game-State Learning
Abstract. We describe a DPLL-based solver for the problem of quantified boolean formulas (QBF) in non-prenex, non-CNF form. We make two contributions. First, we reformulate clause...
William Klieber, Samir Sapra, Sicun Gao, Edmund M....
FSEN
2009
Springer
15 years 1 months ago
Verification, Performance Analysis and Controller Synthesis for Real-Time Systems
This note aims at providing a concise and precise Travellers Guide, Phrase Book or Reference Manual to the timed automata modeling formalism introduced by Alur and Dill [7, 8]. The...
Uli Fahrenberg, Kim G. Larsen, Claus R. Thrane