Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
We discuss the modelling of FAST TCP and prove four stability results. Using the traditional continuous-time flow model, we prove, for general networks, that FAST TCP is globally ...
We present an incipient implementation of a programming language that allows programming of realtime applications distributed over a network. We have several goals in mind: First,...
We identify common hypotheses on which a large number of distinct mathematical models of WLANs employing IEEE 802.11 are founded. Using data from an experimental test bed and packe...
Abstract—In this paper, we propose a distributed key management framework based on group signature to provision privacy in vehicular ad hoc networks (VANETs). Distributed key man...