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» Model Checking Large Network Protocol Implementations
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NETGAMES
2004
ACM
15 years 8 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
INFOCOM
2005
IEEE
15 years 9 months ago
Modelling and stability of FAST TCP
We discuss the modelling of FAST TCP and prove four stability results. Using the traditional continuous-time flow model, we prove, for general networks, that FAST TCP is globally ...
Jiantao Wang, David X. Wei, Steven H. Low
121
Voted
ISPDC
2006
IEEE
15 years 9 months ago
Distributed, Real-Time Programming on Commodity POSIX Systems: A Preliminary Report
We present an incipient implementation of a programming language that allows programming of realtime applications distributed over a network. We have several goals in mind: First,...
Stefan D. Bruda, Petter Haggholm, Scott Stoddard
120
Voted
TON
2010
93views more  TON 2010»
14 years 10 months ago
On the Validity of IEEE 802.11 MAC Modeling Hypotheses
We identify common hypotheses on which a large number of distinct mathematical models of WLANs employing IEEE 802.11 are founded. Using data from an experimental test bed and packe...
K. D. Huang, Ken R. Duffy, David Malone
137
Voted
JSAC
2011
142views more  JSAC 2011»
14 years 10 months ago
A Distributed Key Management Framework with Cooperative Message Authentication in VANETs
Abstract—In this paper, we propose a distributed key management framework based on group signature to provision privacy in vehicular ad hoc networks (VANETs). Distributed key man...
Yong Hao, Yu Cheng, Chi Zhou, Wei Song