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» Model Checking Large Network Protocol Implementations
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TON
2010
157views more  TON 2010»
14 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
ICPP
2009
IEEE
15 years 4 months ago
Speeding Up Distributed MapReduce Applications Using Hardware Accelerators
—In an attempt to increase the performance/cost ratio, large compute clusters are becoming heterogeneous at multiple levels: from asymmetric processors, to different system archi...
Yolanda Becerra, Vicenç Beltran, David Carr...
WWW
2007
ACM
15 years 10 months ago
Netprobe: a fast and scalable system for fraud detection in online auction networks
Given a large online network of online auction users and their histories of transactions, how can we spot anomalies and auction fraud? This paper describes the design and implemen...
Shashank Pandit, Duen Horng Chau, Samuel Wang, Chr...
CORR
2010
Springer
99views Education» more  CORR 2010»
14 years 9 months ago
A New Phase Transition for Local Delays in MANETs
: We study a slotted version of the Aloha Medium Access (MAC) protocol in a Mobile Ad-hoc Network (MANET). Our model features transmitters randomly located in the Euclidean plane, ...
François Baccelli, Bartek Blaszczyszyn
HPDC
2009
IEEE
15 years 4 months ago
TakTuk, adaptive deployment of remote executions
This article deals with TakTuk, a middleware that deploys efficiently parallel remote executions on large scale grids (thousands of nodes). This tool is mostly intended for intera...
Benoit Claudel, Guillaume Huard, Olivier Richard