Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
— In the paper, we consider the problem of distributing large-size content to a fixed set of nodes. In contrast with the most existing end-system solutions to this problem, Fast...
This work addresses the problem of application mapping in networks-on-chip (NoCs). It explores the importance of characterizing network traffic to effectively predict NoC energy c...
In this paper we present a JXTA-based platform, called Juxta-CAT, which is an effort to use the JXTA architecture to build a job execution-sharing distributed environment. The Ju...
Effective use of communication networks is critical to the performance and scalability of parallel applications. Partitioned Global Address Space languages like UPC bring the pro...