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AIIDE
2008
15 years 3 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CODES
2009
IEEE
15 years 1 months ago
Building heterogeneous reconfigurable systems with a hardware microkernel
Field Programmable Gate Arrays (FPGAs) have long held the promise of allowing designers to create systems with performance levels close to custom circuits but with a softwarelike ...
Jason Agron, David L. Andrews
BMCBI
2010
113views more  BMCBI 2010»
14 years 10 months ago
ProbABEL package for genome-wide association analysis of imputed data
Background: Over the last few years, genome-wide association (GWA) studies became a tool of choice for the identification of loci associated with complex traits. Currently, impute...
Yurii S. Aulchenko, Maksim V. Struchalin, Cornelia...
TCSV
2008
277views more  TCSV 2008»
14 years 9 months ago
Automatic Single View-Based 3-D Face Synthesis for Unsupervised Multimedia Applications
Abstract--Various 3-D face synthesis techniques have been proposed and extensively used in many applications. Compared with others, single view-based face synthesis technology allo...
Yun Sheng, Abdul H. Sadka, Ahmet M. Kondoz
TOG
2002
122views more  TOG 2002»
14 years 9 months ago
Feature-based light field morphing
We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of imagebased objects whose geometry and surface propertie...
Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Ye...