Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Field Programmable Gate Arrays (FPGAs) have long held the promise of allowing designers to create systems with performance levels close to custom circuits but with a softwarelike ...
Background: Over the last few years, genome-wide association (GWA) studies became a tool of choice for the identification of loci associated with complex traits. Currently, impute...
Yurii S. Aulchenko, Maksim V. Struchalin, Cornelia...
Abstract--Various 3-D face synthesis techniques have been proposed and extensively used in many applications. Compared with others, single view-based face synthesis technology allo...
We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of imagebased objects whose geometry and surface propertie...