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» Model Driven Development of Complex User Interface
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ACMACE
2009
ACM
15 years 8 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
VISUALIZATION
1992
IEEE
15 years 5 months ago
Display of Scientific Data Structures for Algorithm Visualization
algorithms as networks of modules. The data flow architecture is popular because of the flexibility of mixing calculation modules with display modules, and because of its easy grap...
William L. Hibbard, Charles R. Dyer, Brian E. Paul
OOPSLA
2009
Springer
15 years 8 months ago
A market-based approach to software evolution
Software correctness has bedeviled the field of computer science since its inception. Software complexity has increased far more quickly than our ability to control it, reaching ...
David F. Bacon, Yiling Chen, David C. Parkes, Malv...
SEMWEB
2007
Springer
15 years 7 months ago
Cultural Adaptivity for the Semantic Web
Our research explores the possibilities for factoring culture into user models, working towards cultural adaptivity in the semantic web. The aim is to represent the user’s positi...
Katharina Reinecke
ANSS
2005
IEEE
15 years 7 months ago
GIPSE: Streamlining the Management of Simulation on the Grid
Although the grid allows the researcher to tap a vast amount of resources, the complexity involved in utilizing this power can make it unwieldy and time-consuming. The Grid Interf...
Justin M. Wozniak, Aaron Striegel, David Salyers, ...