Sciweavers

1698 search results - page 248 / 340
» Model Driven Development of Complex User Interface
Sort
View
FDG
2009
ACM
15 years 6 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
CHI
2005
ACM
15 years 3 months ago
Designing human friendly human interaction proofs (HIPs)
HIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used ...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
AUIC
2005
IEEE
15 years 7 months ago
Real-time 3D Finger Pointing for an Augmented Desk
The augmented desk is gaining popularity in recent HCI research. Its layout of a large horizontal screen on the desk enhances immersive and intense collaborative experiences. A re...
Le Song, Masahiro Takatsuka
FCCM
2008
IEEE
212views VLSI» more  FCCM 2008»
15 years 8 months ago
Map-reduce as a Programming Model for Custom Computing Machines
The map-reduce model requires users to express their problem in terms of a map function that processes single records in a stream, and a reduce function that merges all mapped out...
Jackson H. C. Yeung, C. C. Tsang, Kuen Hung Tsoi, ...
FDL
2007
IEEE
15 years 7 months ago
An Integrated SystemC Debugging Environment
Since its first release the system level language SystemC had a significant impact on various areas in VLSI-CAD. One remarkable benefit of SystemC lies in the of abstraction le...
Frank Rogin, Christian Genz, Rolf Drechsler, Steff...