Failures triggered by hard to debug defects usually involve complex interactions between many program elements. We hypothesize that information flows present a good model for such ...
The recent success of Internet-based computing projects, coupled with rapid developments in peer-to-peer systems, has stimulated interest in the notion of harvesting idle cycles u...
A number of solutions have been proposed for the problem of mutual exclusion in distributed systems. Some of these approaches have since been extended to a prioritized environment...
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
In this paper, we established a newborn screening system under the HL7/Web Services frameworks. We rebuilt the NTUH Newborn Screening Laboratory's original standalone architec...