Given a number of available layers of source data and a transmission bit budget, we propose an algorithm that determines how many layers should be sent and how many protection bit...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
What type of algorithms and statistical techniques support learning from very large datasets over long stretches of time? We address this question through a memory bounded version...
Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the ...