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» Model Reuse through Hardware Design Patterns
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AIIDE
2008
15 years 3 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
HICSS
2002
IEEE
142views Biometrics» more  HICSS 2002»
15 years 2 months ago
Multi-perspective Enterprise Modeling (MEMO) - Conceptual Framework and Modeling Languages
For many companies, the strategic as well as the organizational fit of their information systems is a pivotal factor for staying competitive. At the same time, there is an increas...
Ulrich Frank
ISVLSI
2005
IEEE
101views VLSI» more  ISVLSI 2005»
15 years 3 months ago
eWatch: Context Sensitive System Design Case Study
In this paper, we introduce a novel context sensitive system design paradigm. Multiple sensors/ computational architecture, in the form of our eWatch device, is used to infer the ...
Asim Smailagic, Daniel P. Siewiorek, Uwe Maurer, A...
PERCOM
2010
ACM
14 years 8 months ago
Towards ontology-driven development of applications for smart environments
—In the environments where heterogeneous devices need to share information, utilize services of each other, and participate as components in various smart applications, it is com...
Artem Katasonov, Marko Palviainen
ISLPED
2009
ACM
110views Hardware» more  ISLPED 2009»
15 years 4 months ago
SOI, interconnect, package, and mainboard thermal characterization
This paper presents an evaluation to determine the importance of the accurate thermal characterization for several elements of a semiconductor device. Specifically, it evaluates ...
Joseph Nayfach-Battilana, Jose Renau