Sciweavers

403 search results - page 35 / 81
» Model Selection and Surface Merging in Reconstruction Algori...
Sort
View
FGR
2008
IEEE
117views Biometrics» more  FGR 2008»
15 years 10 months ago
Complex human motion estimation using visibility
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...
Tomoyuki Mukasa, Arata Miyamoto, Shohei Nobuhara, ...
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 8 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
SIGGRAPH
1997
ACM
15 years 7 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
CRV
2007
IEEE
129views Robotics» more  CRV 2007»
15 years 10 months ago
Wavelet-based Light Reconstruction from a Single Image
In this paper we propose a wavelet-based light representation. This representation is used for recovering illumination and reflectance of a scene with known geometry from a singl...
Cameron Upright, Dana Cobzas, Martin Jägersan...
ICASSP
2010
IEEE
15 years 4 months ago
Reconstructing the full tongue contour from EMA/X-ray microbeam
Existing large-scale articulatory databases describe the tongue shape through the 2D positions of 3–4 fixed landmarks on the tongue surface. The ability to reconstruct the full...
Chao Qin, Miguel Á. Carreira-Perpiñ&...