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SAC
2009
ACM
15 years 4 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EDBT
2009
ACM
156views Database» more  EDBT 2009»
15 years 4 months ago
Evaluating very large datalog queries on social networks
We consider a near future scenario in which users of a Web 2.0 application, such as a social network, contribute to the application not only data, but also rules which automatical...
Royi Ronen, Oded Shmueli
WWW
2003
ACM
16 years 11 days ago
TSpaces Services Suite: Automating the Development and Management of Web Services
Web services allow authorized entities (including individuals, corporations, and automated agents) to employ software components created by other parties scattered across the glob...
Marcus Fontoura, Tobin J. Lehman, Dwayne Nelson, T...
B
2007
Springer
15 years 5 months ago
Symmetry Reduction for B by Permutation Flooding
Symmetry reduction is an established method for limiting the amount of states that have to be checked during exhaustive model checking. The idea is to only verify a single represen...
Michael Leuschel, Michael J. Butler, Corinna Sperm...
GRAPHITE
2004
ACM
15 years 5 months ago
A new fractal-based approach for 3D visualization of mountains in VRML standard
Several factors currently limit the size of Virtual Reality Modeling Language (VRML) models that can be effectively visualized over the Web. Main factors include network bandwidth...
Mohsen Sharifi, Fatemeh Hashemi Golpaygani, Mehdi ...