Simulation of landscape ecosystems with high realism demands computing power greatly exceeding that of current workstation technology. However, the prospects are excellent that mo...
Bernard P. Zeigler, Yoonkeon Moon, Doohwan Kim, Je...
Component-based software can be used to develop highly modular simulation environments supporting high reusability of software components. This paper examines a case study in whic...
In this paper, we present QUALEX, a system and algorithm for generating first-order qualitative causal graphs for tutorial purposes based on de Kleer and Brown's qualitative ...
Abstract. A description of a novel domain-independent framework that automatically generates and fades scaffolding supports for task-oriented learning within exploratory environmen...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general ...
Jia Pan, Liangjun Zhang, Ming C. Lin, Dinesh Manoc...