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124
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TOG
2008
154views more  TOG 2008»
15 years 2 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
126
Voted
CHI
2011
ACM
14 years 6 months ago
How a freeform spatial interface supports simple problem solving tasks
We developed DataBoard, a freeform spatial interface, to support users in simple problem solving tasks. To develop a deeper understanding of the role of space and the tradeoffs be...
Eser Kandogan, Juho Kim, Thomas P. Moran, Pablo Pe...
123
Voted
ICSEA
2007
IEEE
15 years 9 months ago
Sycophant: An API for Research in Context-Aware User Interfaces
Research in context-aware user interfaces aims to improve human-computer interaction by providing more effective, smarter and user-friendlier solutions for computer applications. ...
Anil Shankar, Juan C. Quiroz, Sergiu M. Dascalu, S...
145
Voted
KBSE
2010
IEEE
15 years 16 days ago
Seamlessly integrated, but loosely coupled: building user interfaces from heterogeneous components
User interface development is a time and resource consuming task. Thus, reusing existing UI components is a desirable approach for rapid UI development. To keep UIs maintainable, ...
Heiko Paulheim
100
Voted
UIST
2004
ACM
15 years 8 months ago
Revisiting visual interface programming: creating GUI tools for designers and programmers
Involving graphic designers in the large-scale development of user interfaces requires tools that provide more graphical flexibility and support efficient software processes. Th...
Stéphane Chatty, Stéphane Sire, Jean...