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DIGRA
2005
Springer
16 years 2 days ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
186
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ICSE
2008
IEEE-ACM
16 years 7 months ago
Debugging reinvented: asking and answering why and why not questions about program behavior
When software developers want to understand the reason for a program's behavior, they must translate their questions about the behavior into a series of questions about code,...
Andrew Jensen Ko, Brad A. Myers
WWW
2005
ACM
16 years 7 months ago
The WT10G dataset and the evolution of the web
The purpose of this paper is threefold. First, we study the evolution of the web based on data available from an earlier snapshot of the web and compare the results with those pre...
Wei-Tsen Milly Chiang, Markus Hagenbuchner, Ah Chu...
CHI
2008
ACM
16 years 7 months ago
The new face of procedural content: a real world approach
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
CHI
2007
ACM
16 years 7 months ago
Approaches to web search and navigation for older computer novices
: A proof of concept web search and navigation system was developed for older people for whom the Internet is seen as an alien territory. A joint industry/academia team deployed Us...
Anna Dickinson, Michael J. Smith, John L. Arnott, ...