Sciweavers

5075 search results - page 70 / 1015
» Model-based interface development
Sort
View
EUROMICRO
2006
IEEE
15 years 8 months ago
A Method for Component-Based Software and System Development
— We propose a method for component-based software and system development, where the interoperability between the different components is given special consideration. The method ...
Denis Hatebur, Maritta Heisel, Jeanine Souqui&egra...
110
Voted
IUI
1993
ACM
15 years 6 months ago
Knowledgeable development environments using shared design models
We describe MASTERMIND, a step toward our vision of a knowledge-based design-time and run-time environment where human-computer interfaces development is centered around an all-en...
Robert Neches, James D. Foley, Pedro A. Szekely, P...
124
Voted
ITP
2010
178views Mathematics» more  ITP 2010»
15 years 4 months ago
Developing the Algebraic Hierarchy with Type Classes in Coq
We present a new formalization of the algebraic hierarchy in Coq, exploiting its new type class mechanism to make practical a solution formerly thought infeasible. Our approach add...
Bas Spitters, Eelis van der Weegen
92
Voted
FPLAY
2008
15 years 4 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
108
Voted
SAC
2009
ACM
15 years 9 months ago
Development of a biosignals framework for usability analysis
The understanding of human physical and physiological signals and expressions, together with a growing processing and control capacity allows for new approaches in interactive sys...
Inês Oliveira, Rui Lopes, Nuno Guimarã...