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CHI
2005
ACM
16 years 6 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
CHI
2004
ACM
16 years 6 months ago
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
This paper traces the development of RAW, a system combining a tool and a process for capturing and conveying audiovisual impressions of everyday life. The project aims to enable ...
Joëlle Bitton, Matthew Karau, Stefan Agamanol...
CHI
2004
ACM
16 years 6 months ago
Supporting social presence through lightweight photo sharing on and off the desktop
Lightweight photo sharing, particularly via mobile devices, is fast becoming a common communication medium used for maintaining a presence in the lives of friends and family. How ...
Scott Counts, Eric Fellheimer
CHI
2004
ACM
16 years 6 months ago
Deception and design: the impact of communication technology on lying behavior
Social psychology has demonstrated that lying is an important, and frequent, part of everyday social interactions. As communication technologies become more ubiquitous in our dail...
Jeffrey T. Hancock, Jennifer Thom-Santelli, Thomps...
CHI
2004
ACM
16 years 6 months ago
IM here: public instant messaging on large, shared displays for workgroup interactions
Instant messaging (IM) in the workplace has proven to be a valuable tool for facilitating informal communication. Its benefits, however, are generally limited to times when users ...
Elaine M. Huang, Daniel M. Russell, Alison E. Sue