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CHI
2009
ACM
16 years 12 days ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
CHI
2009
ACM
16 years 12 days ago
soft(n): toward a somaesthetics of touch
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Thecla Schiphorst
CHI
2009
ACM
16 years 12 days ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...
CHI
2009
ACM
16 years 12 days ago
Web search and browsing behavior under poor connectivity
Web search and browsing have been streamlined for a comfortable experience when the network connection is fast. Existing tools, however, are not optimized for scenarios where conn...
Jay Chen, Lakshminarayanan Subramanian, Kentaro To...
PPOPP
2009
ACM
16 years 11 days ago
MPIWiz: subgroup reproducible replay of mpi applications
Message Passing Interface (MPI) is a widely used standard for managing coarse-grained concurrency on distributed computers. Debugging parallel MPI applications, however, has alway...
Ruini Xue, Xuezheng Liu, Ming Wu, Zhenyu Guo, Weng...