We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
This paper proposes an optimal approach to infinite-state action planning exploiting automata theory. State sets and actions are characterized by Presburger formulas and represent...
Over the past half decade, we have been exploring the use of logic in the specification and analysis of computational economic mechanisms. We believe that this approach has the p...
Equivalency clauses (Xors or modulo 2 arithmetics) represent a common structure in the SAT-encoding of many hard real-world problems and constitute a major obstacle to DavisPutnam...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...