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NOSSDAV
2004
Springer
15 years 10 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
IPPS
2003
IEEE
15 years 10 months ago
Simulation of Dynamic Data Replication Strategies in Data Grids
Data Grids provide geographically distributed resources for large-scale data-intensive applications that generate large data sets. However, ensuring efficient access to such huge...
Houda Lamehamedi, Zujun Shentu, Boleslaw K. Szyman...
AGTIVE
1999
Springer
15 years 9 months ago
Support for Design Patterns Through Graph Transformation Tools
A suitable software architecture –for example in the area of distributed application– can be composed of known-to-work solutions. These are also known as design patterns. Howev...
Ansgar Radermacher
ATAL
2004
Springer
15 years 10 months ago
Framework to Control Emergent Survivability of Multi Agent Systems
As the science of multi-agent systems matures, many developers are looking to deploy mission critical applications on distributed multi-agent systems (DMAS). Due to their distribu...
Aaron Helsinger, Karl Kleinmann, Marshall Brinn
LCR
1998
Springer
119views System Software» more  LCR 1998»
15 years 9 months ago
QoS Aspect Languages and Their Runtime Integration
Abstract. Distributedobject middleware, suchas CORBA, hides systemand network-speci c characteristics of objects behind functional interface speci cations. This simpli es developme...
Joseph P. Loyall, David E. Bakken, Richard E. Scha...