Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
Design and development of novel human-computer interfaces poses a challenging problem: actions and intentions of users have to be inferred from sequences of noisy and ambiguous mu...
Vladimir Pavlovic, James M. Rehg, Ashutosh Garg, T...
Imitation in artificial systems involves a number of important aspects, such as extracting the relevant features of the demonstrated behaviour, inverse mapping observations, and e...
We present a new method for rendering novel images of flexible 3D objects from a small number of example images in correspondence. The strength of the method is the ability to sy...
As learning agents move from research labs to the real world, it is increasingly important that human users, including those without programming skills, be able to teach agents de...