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» Modeling Communication with Synchronized Environments
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147
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NETGAMES
2006
ACM
15 years 9 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
123
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CN
2000
82views more  CN 2000»
15 years 3 months ago
I-Views: a community-oriented system for sharing streaming video on the Internet
Streaming media is pervasive on the Internet now and is continuing to grow rapidly. Most streaming media systems have adopted the model of broadcast. Unfortunately, the nature of ...
Pengkai Pan, Glorianna Davenport
117
Voted
GROUP
2009
ACM
15 years 10 months ago
Grounding interpersonal privacy in mediated settings
Recent technologies supporting continuous connectivity enable sustained awareness within social networks, which eventually boosts interaction and therefore the need of individuals...
Natalia A. Romero, Panos Markopoulos
133
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MEMOCODE
2003
IEEE
15 years 9 months ago
MoDe: A Method for System-Level Architecture Evaluation
System-level design methodologies for embedded HW/SW systems face several challenges: In order to be susceptible to systematic formal analysis based on state-space exploration, a ...
Jan Romberg, Oscar Slotosch, Gabor Hahn
151
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ENTCS
2007
140views more  ENTCS 2007»
15 years 3 months ago
Secured Information Flow for Asynchronous Sequential Processes
We present in this article a precise security model for data confidentiality in the framework of ASP (Asynchronous Sequential Processes). ASP is based on active objects, asynchro...
Isabelle Attali, Denis Caromel, Ludovic Henrio, Fe...