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» Modeling Communication with Synchronized Environments
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MOBISYS
2009
ACM
16 years 4 months ago
Air-dropped sensor network for real-time high-fidelity volcano monitoring
This paper presents the design and deployment experience of an air-dropped wireless sensor network for volcano hazard monitoring. The deployment of five stations into the rugged c...
Wen-Zhan Song, Renjie Huang, Mingsen Xu, Andy Ma, ...
ICMCS
2007
IEEE
132views Multimedia» more  ICMCS 2007»
15 years 10 months ago
A Scheme for Haptic Data Transmission Under Various Network Conditions
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports sense of touch, which is called “haptic”. In HCVE, remote users connected ov...
Yonghee You, Mee Young Sung, Kyungkoo Jun
CSCW
2006
ACM
15 years 9 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ASYNC
2000
IEEE
86views Hardware» more  ASYNC 2000»
15 years 8 months ago
An On-Chip Dynamically Recalibrated Delay Line for Embedded Self-Timed Systems
Self-timed systems often have to communicate with their environment through a clocked interface. For example, off-chip memory may require clocking and this can reduce the benefit...
George S. Taylor, Simon W. Moore, Steve Wilcox, Pe...