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ACSD
2006
IEEE
154views Hardware» more  ACSD 2006»
15 years 7 months ago
Concurrency in Distributed Systems under Autonomous and Enforced Actions
Recently, the formal approach of I–Systems has been newly hed through an abstract axiomatic system where events in system components are solely derived and defined from their b...
Arnim Wedig, Horst F. Wedde, Anca M. Lazarescu, El...
QEST
2006
IEEE
15 years 7 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ECOOP
2010
Springer
15 years 6 months ago
Correct Refactoring of Concurrent Java Code
Automated refactorings as implemented in modern IDEs for Java usually make no special provisions for concurrent code. Thus, refactored programs may exhibit unexpected new concurren...
Max Schäfer, Julian Dolby, Manu Sridharan, Em...
PODC
2010
ACM
15 years 5 months ago
Transactional predication: high-performance concurrent sets and maps for STM
Concurrent collection classes are widely used in multi-threaded programming, but they provide atomicity only for a fixed set of operations. Software transactional memory (STM) pr...
Nathan Grasso Bronson, Jared Casper, Hassan Chafi,...
COMPSAC
2001
IEEE
15 years 5 months ago
Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent ...
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan...