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» Modeling Concurrency with Geometry
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EGH
2004
Springer
15 years 7 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
JCP
2007
214views more  JCP 2007»
15 years 1 months ago
Reconstruction of 3D Human Facial Images Using Partial Differential Equations
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
Eyad Elyan, Hassan Ugail
TOG
2008
120views more  TOG 2008»
15 years 1 months ago
Markerless garment capture
A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establ...
Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgan...
SIGGRAPH
2010
ACM
15 years 6 months ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
DAM
2007
88views more  DAM 2007»
15 years 1 months ago
Digital planarity - A review
Digital planarity is defined by digitizing Euclidean planes in the three-dimensional digital space of voxels; voxels are given either in the grid point or the grid cube model. Th...
Valentin E. Brimkov, David Coeurjolly, Reinhard Kl...