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» Modeling Concurrency with Geometry
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CGA
2008
15 years 4 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
CGF
2006
111views more  CGF 2006»
15 years 4 months ago
Efficient Large Scale Acquisition of Building Interiors
We describe a system for the rapid acquisition of building interiors. In 40 hours, a two member team with a single acquisition device captured a model of the corridors and 20 indi...
Gleb Bahmutov, Voicu Popescu, Mihai Mudure
ICIP
2003
IEEE
16 years 6 months ago
Improving phase-unwrapping result of InSAR images by incorporating the fractal model
This paper presents a novel method to reduce the phaseunwrapping (PU) distortion by being based on twodimensional fractional Brownian motion (fBm) theory. The method incorporates ...
Andriyan Bayu Suksmono, Akira Hirose
144
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CAAN
2007
Springer
15 years 10 months ago
Vertex Pursuit Games in Stochastic Network Models
Abstract. Random graphs with given expected degrees G(w) were introduced by Chung and Lu so as to extend the theory of classical G(n, p) random graphs to include random power law g...
Anthony Bonato, Pawel Pralat, Changping Wang
DSSCV
2005
Springer
15 years 10 months ago
Deep Structure of Images in Populations Via Geometric Models in Populations
We face the question of how to produce a scale space of image intensities relative to a scale space of objects or other characteristic image regions filling up the image space, whe...
Stephen M. Pizer, Ja-Yeon Jeong, Robert E. Broadhu...