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CGF
1999
125views more  CGF 1999»
15 years 4 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
169
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CVPR
2011
IEEE
15 years 5 days ago
Illumination Estimation and Cast Shadow Detection through a Higher-order Graphical Model
In this paper, we propose a novel framework to jointly recover the illumination environment and an estimate of the cast shadows in a scene from a single image, given coarse 3D geo...
Alexandros Panagopoulos, Chaohui Wang, Dimitris Sa...
CVPR
2008
IEEE
16 years 7 months ago
Accurate and robust registration for in-hand modeling
We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The ...
Thibaut Weise, Bastian Leibe, Luc J. Van Gool
ICIP
2005
IEEE
16 years 6 months ago
Time-evolving 3D model representation for scalable video coding
This paper presents an efficient and scalable coding scheme for transmitting a stream of 3D models extracted from a video of a static scene. As in classical model-based video codi...
Luce Morin, Patrick Gioia, Raphaèle Balter
ISBI
2008
IEEE
16 years 5 months ago
A spline-based forward model for Optical Diffuse Tomography
Reconstruction algorithms for Optical Diffuse Tomography (ODT) rely heavily on fast and accurate forward models. Arbitrary geometries and boundary conditions need to be handled ri...
Jean-Charles Baritaux, S. Chandra Sekhar, Michael ...