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» Modeling Concurrency with Geometry
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CGF
1999
86views more  CGF 1999»
15 years 5 months ago
Generalized View-Dependent Simplification
We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detailbased renderings of large models. The algorithm proceeds by preproces...
Jihad El-Sana, Amitabh Varshney
152
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TOG
2002
127views more  TOG 2002»
15 years 5 months ago
Progressive lossless compression of arbitrary simplicial complexes
Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
Pierre-Marie Gandoin, Olivier Devillers
309
Voted
CGF
2011
15 years 1 months ago
Motion Blur Rendering: State of the Art
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon manifests as a visible trail along the trajectory of the object and is the result of the c...
Fernando Navarro, Francisco J. Serón, Diego...
CGF
2011
14 years 9 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
CGF
2011
14 years 9 months ago
RTSAH Traversal Order for Occlusion Rays
We accelerate the finding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heur...
Thiago Ize, Charles D. Hansen