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» Modeling Concurrency with Geometry
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BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
16 years 1 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
COMPGEOM
2004
ACM
15 years 11 months ago
The number of lines tangent to arbitrary convex polyhedra in 3D
We prove that the lines tangent to four possibly intersecting convex polyhedra in   3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
Hervé Brönnimann, Olivier Devillers, V...
181
Voted
IMR
2003
Springer
15 years 11 months ago
Multilevel Accelerated Optimization for Problems in Grid Generation
The quality of numerical simulations of processes that are modeled by partial differential equations strongly depends on the quality of the mesh that is used for their discretiza...
Markus Berndt, Mikhail J. Shashkov
RT
2001
Springer
15 years 10 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
CGI
2000
IEEE
15 years 10 months ago
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
Renato Pajarola, Jarek Rossignac