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» Modeling Concurrency with Geometry
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SIGGRAPH
1993
ACM
15 years 10 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
GMP
2010
IEEE
195views Solid Modeling» more  GMP 2010»
15 years 10 months ago
Construction of Minimal Catmull-Clark's Subdivision Surfaces with Given Boundaries
Minimal surface is an important class of surfaces. They are widely used in the areas such as architecture, art and natural science etc.. On the other hand, subdivision technology h...
Qing Pan, Guoliang Xu
149
Voted
SIGGRAPH
2010
ACM
15 years 10 months ago
Volume contact constraints at arbitrary resolution
We introduce a new method for simulating frictional contact between volumetric objects using interpenetration volume constraints. When applied to complex geometries, our formulati...
Jérémie Allard, François Faure, Hadrien Courtec...
184
Voted
SIGGRAPH
2000
ACM
15 years 9 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
189
Voted
SIGGRAPH
1995
ACM
15 years 9 months ago
Polygonization of non-manifold implicit surfaces
A method is presented to broaden implicit surface modeling. The implicit surfaces usually employed in computer graphics are two dimensional manifolds because they are defined by r...
Jules Bloomenthal, Keith Ferguson