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» Modeling Concurrency with Geometry
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186
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DAGSTUHL
1997
15 years 7 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
140
Voted
WSC
1998
15 years 7 months ago
Windows-based Animation with PROOF
Proof AnimationTM is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, midsize...
James O. Henriksen
WSC
1997
15 years 7 months ago
The Power and Performance of Proof Animation
Proof Animation™ 4.0 is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mi...
James O. Henriksen
CVPR
2010
IEEE
15 years 6 months ago
Estimating satellite attitude from pushbroom sensors
Linear pushbroom cameras are widely used in passive remote sensing from space as they provide high resolution images. In earth observation applications, where several pushbroom se...
Regis Perrier, Elise Arnaud, Peter F. Sturm, Mathi...
CGF
2010
82views more  CGF 2010»
15 years 6 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer