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» Modeling Concurrency with Geometry
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TOG
2012
187views Communications» more  TOG 2012»
13 years 8 months ago
CrossShade: shading concept sketches using cross-section curves
We facilitate the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-s...
Cloud Shao, Adrien Bousseau, Alla Sheffer, Karan S...
279
Voted
CVPR
2012
IEEE
13 years 8 months ago
A learning-based framework for depth ordering
Depth ordering is instrumental for understanding the 3D geometry of an image. We as humans are surprisingly good ordering even with abstract 2D line drawings. In this paper we pro...
Zhaoyin Jia, Andrew C. Gallagher, Yao-Jen Chang, T...
140
Voted
HPCA
2006
IEEE
16 years 6 months ago
Exploiting parallelism and structure to accelerate the simulation of chip multi-processors
Simulation is an important means of evaluating new microarchitectures. Current trends toward chip multiprocessors (CMPs) try the ability of designers to develop efficient simulato...
David A. Penry, Daniel Fay, David Hodgdon, Ryan We...
DATE
2006
IEEE
101views Hardware» more  DATE 2006»
16 years 5 days ago
Design with race-free hardware semantics
Most hardware description languages do not enforce determinacy, meaning that they may yield races. Race conditions pose a problem for the implementation, verification, and validat...
Patrick Schaumont, Sandeep K. Shukla, Ingrid Verba...
CEEMAS
2001
Springer
15 years 10 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...