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» Modeling Concurrency with Geometry
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GRAPHITE
2006
ACM
15 years 11 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
SI3D
2006
ACM
15 years 11 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
SMA
2006
ACM
136views Solid Modeling» more  SMA 2006»
15 years 11 months ago
Controlled-topology filtering
Many applications require the extraction of isolines and isosurfaces from scalar functions defined on regular grids. These scalar functions may have many different origins: from ...
Yotam I. Gingold, Denis Zorin
SMA
2006
ACM
120views Solid Modeling» more  SMA 2006»
15 years 11 months ago
Identifying flat and tubular regions of a shape by unstable manifolds
We present an algorithm to identify the flat and tubular regions of a three dimensional shape from its point sample. We consider the distance function to the input point cloud an...
Samrat Goswami, Tamal K. Dey, Chandrajit L. Bajaj
150
Voted
ICMCS
2005
IEEE
162views Multimedia» more  ICMCS 2005»
15 years 10 months ago
Free viewpoint video synthesis and presentation from multiple sporting videos
This paper introduces two kinds of free viewpoint observation systems for sporting events captured with uncalibrated multiple cameras in a stadium. In the first system (Viewpoint...
Naho Inamoto, Hideo Saito