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» Modeling Concurrency with Geometry
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CGF
2008
174views more  CGF 2008»
15 years 5 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
CORR
2010
Springer
127views Education» more  CORR 2010»
15 years 5 months ago
Profile Based Sub-Image Search in Image Databases
Sub-image search with high accuracy in natural images still remains a challenging problem. This paper proposes a new feature vector called profile for a keypoint in a bag of visual...
Vishwakarma Singh, Ambuj K. Singh
CGF
2006
198views more  CGF 2006»
15 years 5 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
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CORR
2007
Springer
146views Education» more  CORR 2007»
15 years 5 months ago
Coding for Errors and Erasures in Random Network Coding
Abstract—The problem of error-control in random linear network coding is considered. A “noncoherent” or “channel oblivious” model is assumed where neither transmitter nor...
Ralf Koetter, Frank R. Kschischang
CVGIP
2007
108views more  CVGIP 2007»
15 years 5 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...