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» Modeling Concurrency with Geometry
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SIGGRAPH
1998
ACM
15 years 5 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
SIGGRAPH
1996
ACM
15 years 5 months ago
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type
Creating freeform surfaces is a challenging task even with advanced geometric modeling systems. Laser range scanners offer a promising alternative for model acquisition--the 3D sc...
Matthias Eck, Hugues Hoppe
SIGGRAPH
1996
ACM
15 years 5 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
AVI
2004
15 years 2 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
AI
2010
Springer
15 years 1 months ago
Interactive semantics
instruments. A melody expresses abstract artistic conception or emotion. The explanation ability plays the key role in the externalization and internalization from one form of expr...
Hai Zhuge