What set of concepts and formalizations might one use to make a practically useful, theoretically rigorous theory of generally intelligent systems? We present a novel perspective m...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
: Two problem solving strategies, forward chaining and backward chaining, were compared to see how they affect students’ learning of geometry theorem proving with construction. I...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
We present a novel variational method for the simultaneous estimation of dense scene flow and structure from stereo sequences. In contrast to existing approaches that rely on a ful...