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GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
AFRIGRAPH
2001
ACM
15 years 1 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers
64
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INFOVIS
2002
IEEE
15 years 2 months ago
Process Visualization with Levels of Detail
In this paper we demonstrate how we applied information visualization techniques to process monitoring. Virtual instruments are enhanced using history encoding – instruments are...
Kresimir Matkovic, Helwig Hauser, Reinhard Sainitz...
VRST
1998
ACM
15 years 1 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
AFRIGRAPH
2003
ACM
15 years 2 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers