The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
As the requirements for system analysis and design become more complex, the need for a natural, yet formal way of specifying system analysis findings and design decisions are becom...
In RoboCup-98, sparrows team worked hard just to get both a simulation and a middle size robot team to work and to successfully participate in a major tournament. For this year, we...
Retransmission based error control for large scale multicast applications is difficult because of implosion and exposure. Existing schemes (SRM, RMTP, TMTP, LBRRM) have good solut...
Christos Papadopoulos, Guru M. Parulkar, George Va...
In this paper we will demonstrate how Ada and its Distributed Annex may be used to relocate concurrent objects in a distributed data ow application. This relocation mechanism will...