Physical boundaries have caused software systems to become less monolithic and more distributed. The trend is progressing to a point where software systems will consist of numerous...
Widespread adaptation of shared memory programming for High Performance Computing has been inhibited by a lack of standardization and the resulting portability problems between pl...
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
The rapid development of Internet has resulted in more and more multimedia in Web content. However, due to the limitation in the bandwidth and huge size of the multimedia data, us...
We present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes with singularities, which occur very frequently in the real-world. Most efficient polygon...