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FDG
2009
ACM
15 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
148
Voted
ICS
2001
Tsinghua U.
15 years 9 months ago
Multiplex: unifying conventional and speculative thread-level parallelism on a chip multiprocessor
Recent proposals for Chip Multiprocessors (CMPs) advocate speculative, or implicit, threading in which the hardware employs prediction to peel off instruction sequences (i.e., imp...
Chong-liang Ooi, Seon Wook Kim, Il Park, Rudolf Ei...
KDD
1997
ACM
184views Data Mining» more  KDD 1997»
15 years 9 months ago
JAM: Java Agents for Meta-Learning over Distributed Databases
In this paper, we describe the JAM system, a distributed, scalable and portable agent-based data mining system that employs a general approach to scaling data mining applications ...
Salvatore J. Stolfo, Andreas L. Prodromidis, Shell...
SIGMETRICS
1996
ACM
174views Hardware» more  SIGMETRICS 1996»
15 years 9 months ago
Embra: Fast and Flexible Machine Simulation
This paper describes Embra, a simulator for the processors, caches, and memory systems of uniprocessors and cache-coherent multiprocessors. When running as part of the SimOS simul...
Emmett Witchel, Mendel Rosenblum
UIST
1993
ACM
15 years 9 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
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