The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Recent proposals for Chip Multiprocessors (CMPs) advocate speculative, or implicit, threading in which the hardware employs prediction to peel off instruction sequences (i.e., imp...
Chong-liang Ooi, Seon Wook Kim, Il Park, Rudolf Ei...
In this paper, we describe the JAM system, a distributed, scalable and portable agent-based data mining system that employs a general approach to scaling data mining applications ...
Salvatore J. Stolfo, Andreas L. Prodromidis, Shell...
This paper describes Embra, a simulator for the processors, caches, and memory systems of uniprocessors and cache-coherent multiprocessors. When running as part of the SimOS simul...
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...