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EGH
2003
Springer
15 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
GLVLSI
2010
IEEE
172views VLSI» more  GLVLSI 2010»
15 years 10 months ago
Online convex optimization-based algorithm for thermal management of MPSoCs
Meeting the temperature constraints and reducing the hot-spots are critical for achieving reliable and efficient operation of complex multi-core systems. The goal of thermal mana...
Francesco Zanini, David Atienza, Giovanni De Miche...
132
Voted
PLDI
2010
ACM
15 years 10 months ago
Traceable data types for self-adjusting computation
Self-adjusting computation provides an evaluation model where computations can respond automatically to modifications to their data by using a mechanism for propagating modifica...
Umut A. Acar, Guy E. Blelloch, Ruy Ley-Wild, Kanat...
SEMWEB
2001
Springer
15 years 9 months ago
OntoMap - the Guide to the Upper-Level
Abstract. The upper-level ontologies are theories that capture the most common concepts, which are relevant for many of the tasks involving knowledge extraction, representation, an...
Atanas K. Kirakov, Marin Dimitrov
149
Voted
SIGGRAPH
1999
ACM
15 years 9 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
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