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NETGAMES
2005
ACM
15 years 8 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
SIGMETRICS
2005
ACM
147views Hardware» more  SIGMETRICS 2005»
15 years 8 months ago
Denial-of-service resilience in peer-to-peer file sharing systems
Peer-to-peer (p2p) file sharing systems are characterized by highly replicated content distributed among nodes with enormous aggregate resources for storage and communication. Th...
Dan Dumitriu, Edward W. Knightly, Aleksandar Kuzma...
SIGMETRICS
2005
ACM
156views Hardware» more  SIGMETRICS 2005»
15 years 8 months ago
Evaluating the impact of simultaneous multithreading on network servers using real hardware
This paper examines the performance of simultaneous multithreading (SMT) for network servers using actual hardware, multiple network server applications, and several workloads. Us...
Yaoping Ruan, Vivek S. Pai, Erich M. Nahum, John M...
VEE
2005
ACM
143views Virtualization» more  VEE 2005»
15 years 8 months ago
Optimized interval splitting in a linear scan register allocator
We present an optimized implementation of the linear scan register allocation algorithm for Sun Microsystems’ Java HotSpotTM client compiler. Linear scan register allocation is ...
Christian Wimmer, Hanspeter Mössenböck
CCS
2005
ACM
15 years 8 months ago
Fast dictionary attacks on passwords using time-space tradeoff
Human-memorable passwords are a mainstay of computer security. To decrease vulnerability of passwords to bruteforce dictionary attacks, many organizations enforce complicated pass...
Arvind Narayanan, Vitaly Shmatikov
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