Publish/subscribe is emerging as an appropriate communication paradigm for large-scale, widely-distributed systems. In this paper, we describe our work on integrating active datab...
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
A variety of (dis)similarity measures for one-dimensional point processes (e.g., spike trains) are investigated, including the Victor-Purpura distance metric, the van Rossum distan...
A novel approach to measure the interdependence of two time series is proposed, referred to as “stochastic event synchrony” (SES); it quantifies the alignment of two point pr...