Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
This paper presents a new pq-space based 2D/3D registration method for camera pose estimation in endoscope tracking. The proposed technique involves the extraction of surface norma...
Fani Deligianni, Adrian James Chung, Guang-Zhong Y...
Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
In this paper we propose a wavelet-based light representation. This representation is used for recovering illumination and reflectance of a scene with known geometry from a singl...
We present a novel technique, called Image-Based Surface Detail Transfer, to transfer geometric details from one surface to another with simple 2D image operations. The basic obse...