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AIIDE
2009
15 years 5 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
EWC
2011
84views more  EWC 2011»
14 years 11 months ago
A theoretical framework for an intelligent design catalogue
This paper outlines continuing work on the intelligent design catalogue. The intelligent design catalogue seeks to create a virtual design environment that is linked to a catalogu...
Paul Winkelman
ICPR
2000
IEEE
15 years 8 months ago
Recognition of Indoor Images Employing Qualitative Model Fitting and Supporting Relation between Objects
In this paper, we describe a new design of a recognition system for a single image of indoor scene including complex occlusions. In our system, rst, the system estimates 3D struc...
Keiji Yanai, Koichiro Deguchi
ACL
2001
15 years 6 months ago
Error Profiling: Toward a Model of English Acquisition for Deaf Learners
In this paper we discuss our approach toward establishing a model of the acquisition of English grammatical structures by users of our English language tutoring system, which has ...
Lisa N. Michaud, Kathleen F. McCoy
ICIP
2009
IEEE
15 years 2 months ago
Model based analysis for quantization parameter cascading in hierarchical video coding
Originally, the hierarchical coding structure was proposed to achieve temporal scalability. Soon after, it was realized that with a proper quantization parameter cascading (QPC) s...
Xiang Li, Peter Amon, Andreas Hutter, André...