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114
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QEST
2006
IEEE
15 years 6 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
98
Voted
DATE
2005
IEEE
110views Hardware» more  DATE 2005»
15 years 6 months ago
Rapid Generation of Thermal-Safe Test Schedules
Overheating has been acknowledged as a major issue in testing complex SOCs. Several power constrained system-level DFT solutions (power constrained test scheduling) have recently ...
Paul M. Rosinger, Bashir M. Al-Hashimi, Krishnendu...
PCI
2005
Springer
15 years 6 months ago
Towards In-Situ Data Storage in Sensor Databases
Abstract. The advances in wireless communications along with the exponential growth of transistors per integrated circuit lead to a rapid evolution of Wireless Sensor Devices (WSDs...
Demetrios Zeinalipour-Yazti, Vana Kalogeraki, Dimi...
115
Voted
VISUALIZATION
2003
IEEE
15 years 5 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
110
Voted
FOCS
1992
IEEE
15 years 4 months ago
Quadratic Dynamical Systems (Preliminary Version)
The main purpose of this paper is to promote the study of computational aspects, primarily the convergence rate, of nonlinear dynamical systems from a combinatorial perspective. W...
Yuri Rabinovich, Alistair Sinclair, Avi Wigderson