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VIIP
2001
15 years 5 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
VMV
2001
248views Visualization» more  VMV 2001»
15 years 5 months ago
Using an Extended Hough Transform Combined with a Kalman Filter to Segment Tubular Structures in 3D Medical Images
We present a new approach for the coarse segmentation of tubular structures in 3D image data. Our algorithm, which requires only few initial values and minimal user interaction, c...
Thorsten Behrens, Karl Rohr, H. Siegfried Stiehl
WIIW
2001
116views more  WIIW 2001»
15 years 5 months ago
Digital Library Services Supporting Information Integration over the Web
Our research and development activities in digital libraries raised relevant features in supporting Web information integration. Underlain by an in house multi-agent based architec...
Tarcisio Lima, Amit P. Sheth, Naveen Ashish, Mukes...
AAAI
2000
15 years 5 months ago
Restricted Bayes Optimal Classifiers
We introduce the notion of restricted Bayes optimal classifiers. These classifiers attempt to combine the flexibility of the generative approach to classification with the high ac...
Simon Tong, Daphne Koller
AAAI
2000
15 years 5 months ago
Self-Supervised Learning for Visual Tracking and Recognition of Human Hand
Due to the large variation and richness of visual inputs, statistical learning gets more and more concerned in the practice of visual processing such as visual tracking and recogn...
Ying Wu, Thomas S. Huang
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