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BMCV
2000
Springer
15 years 2 months ago
Front-End Vision: A Multiscale Geometry Engine
The paper is a short tutorial on the multiscale differential geometric possibilities of the front-end visual receptive fields, modeled by Gaussian derivative kernels. The paper is ...
Bart M. ter Haar Romeny, Luc Florack
WACV
2005
IEEE
15 years 3 months ago
Patchlets: Representing Stereo Vision Data with Surface Elements
This paper describes a class of augmented surface elements which we call patchlets. Patchlets are planar surface elements generated from dense stereo vision 3D range images. Patch...
Don Murray, James J. Little
ISWC
1997
IEEE
15 years 1 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
IJCV
2007
147views more  IJCV 2007»
14 years 9 months ago
Vision-Based SLAM: Stereo and Monocular Approaches
Building a spatially consistent model is a key functionality to endow a mobile robot with autonomy. Without an initial map or an absolute localization means, it requires to concurr...
Thomas Lemaire, Cyrille Berger, Il-Kyun Jung, Simo...
IROS
2009
IEEE
199views Robotics» more  IROS 2009»
15 years 4 months ago
Multiswarm Particle Filter for vision based SLAM
Abstract— Particle Filters have been widely used as a powerful optimization tool for nonlinear, non-Gaussian dynamic models such as Simultaneous Localization and Mapping (SLAM) a...
Hee Seok Lee, Kyoung Mu Lee